Leo's Aventure

Project informations

  • For course: game creation
  • Engine: Unreal Engine Blueprints
  • Teammates: Maina Bernier, Catherine Champerval, Emmy Gagnon, Heiva Martin, Samy Mercurio, Gabriel Pronovost, Shaya Seguin, Mathieu Stevens, Pierre Vanhove, Coralie Tremblay
  • Project date: Febuary 10 2025 - March 2 2025

Survive waves of monstrous alien enemies on an intergalactic journey full of dangers and challenges. Overcome each level to progress through an adventurous universe teeming with threats.

This project was developed during a game creation sprint as part of my game development course. Although our pitch wasn’t selected, I’m proud of the concept we crafted and the contributions I made to the gameplay.

Tasks

Enemy Design and Logic

I designed and implemented the logic for three unique enemy types: A walking fish that charges directly at the player A space seagull that circles before striking A cosmic blobfish that shoots meteors to complicate dodging

Wave System Implementation

I programmed a wave system with tailored behaviors for each enemy type, ensuring varied challenges and enriching the gameplay experience.