CritterEats

Project informations

  • For course: game creation
  • Teammates: Tamara Antoun, Lauriane Bouchard, Maxim Boudreau, Laurianne Chasse, Guillaume Cloutier, Lorik Gauthier, Maggie Li, Emily Paulet, Tristant St-Arnaud, Emmanuelle Tremblay, Axel Bureau, Tianchle Chen, Adam Maps, Yanis Reynaud, Victor Vieux-Melchior
  • Project date: March 17, 2025 – Present
  • Project URL: https://thegreatestrock.itch.io/critter-eats

Guide a skunk through sewers on a quest for redemption, delivering food while managing time, obstacles, and scent.

In Critter Eats, I developed a spawnpoint system to manage delivery locations. The SpawnPoint actor visually marks the area where deliveries can appear, and the SpawnManager randomly selects a spawnpoint to generate deliveries. I also added a time-limited delivery mechanic: when a delivery is picked up, it updates the player's progress, and if not collected in time, it disappears. I implemented a progress bar for each delivery, showing the time left, and updated it in real-time to help players act quickly. Additionally, I fixed a bug by disabling spawnpoint collisions that were blocking certain behaviors.