Tower Of Promise

Project informations

  • For course: game creation
  • Teammates: Maina Bernier, Jean-Felix Coté, David Cyr - Pinsonnault, Emmy Gagnon, Lorik Gauthier, William Guilbault, Shola Norris Hounkpe, Olivier Pagé
  • Project date: Januray 13 2025 - Febuary 8 2025

Strategy and speed, run and innovate with your automaton!

I was responsible for the companion mechanics, including state switching—solid, liquid, and gas—based on player input, as well as physical interactions such as collisions. In its solid form, the companion becomes a platform. In its gaseous form, it lifts the player upward. In its liquid form, it slows the player’s fall to prevent death from high drops. I also implemented the companion respawn system after the player’s death. Due to time constraints, we were unable to complete the companion’s animations and arrival system, so we adapted the mechanic: the companion now either follows the player or teleports to them when too far away. Despite this, the core gameplay logic remains intact, and the prototype successfully presents the core idea of our pitch