Tower Of Promise

Project informations

  • For course: game creation
  • Engine: Unreal Engine Blueprints
  • Teammates: Maina Bernier, Jean-Felix Coté, David Cyr - Pinsonnault, Emmy Gagnon, Lorik Gauthier, William Guilbault, Shola Norris Hounkpe, Olivier Pagé
  • Project date: Januray 13 2025 - Febuary 8 2025

Strategy and speed, run and innovate with your automaton!

Despite these compromises, the core gameplay logic is fully functional, and the prototype effectively conveys the main idea of our pitch.

Tasks

Companion State Mechanics

I developed the companion’s unique ability to switch between three states—solid, liquid, and gas—based on player input. Each state provides distinct gameplay effects: as a solid, the companion acts as a platform; as a gas, it lifts the player upward; and as a liquid, it slows the player’s fall to prevent fatal drops.

Physical Interactions and Respawn

I handled the physical interactions, including collision detection, and implemented a respawn system to bring the companion back after the player dies, maintaining smooth gameplay flow.

Adapted Movement System

Due to time constraints, we couldn’t complete animations and the arrival system. We adapted by making the companion either follow the player closely or teleport to them if they get too far apart, ensuring the mechanic still works seamlessly.